#ifndef SPRITES_H
#define	SPRITES_H

#include <SDL/SDL_image.h>
#include <screen.h>


void loadsprite(int num, char * name, struct screen* screen);
void loadsprite_png(int num, char * name, struct screen* screen);
void drawSprite(int num, float x, float y, struct screen* screen);
void drawSprite_png(int num, float x, float y, struct screen* screen);
void DrawTile_map (int tx, int ty, int wx, int wy, int size_tx, int size_ty, int tail, struct screen* screen);

#endif	/* SPRITES_H */
